Native FCNPC_SetAngleToPos(npcid, Float:x, Float:y) Native Float: FCNPC_GiveAngle(npcid, Float:angle) Native FCNPC_SetAngle(npcid, Float:angle) Native FCNPC_GetPosition(npcid, & Float:x, & Float:y, & Float:z) Native FCNPC_GivePosition(npcid, Float:x, Float:y, Float:z) Native FCNPC_SetPosition(npcid, Float:x, Float:y, Float:z) Native FCNPC_GetValidArray(npcs, const size = sizeof(npcs)) Native bool: FCNPC_IsStreamedInForAnyone(npcid) Native bool: FCNPC_IsStreamedIn(npcid, forplayerid) Native FCNPC_Spawn(npcid, skinid, Float:x, Float:y, Float:z) Native FCNPC_UseCrashLog( bool:use = true) Native bool: FCNPC_IsMovePathfindingUsed(pathfinding) Native FCNPC_UseMovePathfinding(pathfinding, bool:use = true) Native FCNPC_UseMoveMode(mode, bool:use = true) Native FCNPC_GetPluginVersion(version, const size = sizeof(version)) #undef FCNPC_DISABLE_VERSION_CHECK Callbacksįorward FCNPC_OnDeath(npcid, killerid, reason) įorward FCNPC_OnTakeDamage(npcid, issuerid, Float:amount, weaponid, bodypart) įorward FCNPC_OnGiveDamage(npcid, damagedid, Float:amount, weaponid, bodypart) įorward FCNPC_OnWeaponShot(npcid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) įorward FCNPC_OnWeaponStateChange(npcid, weapon_state) įorward FCNPC_OnStreamIn(npcid, forplayerid) įorward FCNPC_OnStreamOut(npcid, forplayerid) įorward FCNPC_OnVehicleEntr圜omplete(npcid, vehicleid, seatid) įorward FCNPC_OnVehicleExitComplete(npcid, vehicleid) įorward FCNPC_OnVehicleTakeDamage(npcid, issuerid, vehicleid, Float:amount, weaponid, Float:fX, Float:fY, Float:fZ) įorward FCNPC_OnFinishNode(npcid, nodeid) įorward FCNPC_OnFinishNodePoint(npcid, nodeid, pointid) įorward FCNPC_OnChangeNode(npcid, newnodeid, oldnodeid) įorward FCNPC_OnFinishMovePath(npcid, pathid) įorward FCNPC_OnFinishMovePathPoint(npcid, pathid, pointid) įorward FCNPC_OnChangeHeightPos(npcid, Float:newz, Float:oldz) // disabled by default, see FCNPC_SetMinHeightPosCall Natives # define FCNPC_INVALID_MOVEPATH_ID ( - 1) # define FCNPC_MOVE_PATHFINDING_RAYCAST ( 2) # define FCNPC_MOVE_PATHFINDING_NONE ( 0) # define FCNPC_MOVE_PATHFINDING_AUTO ( - 1) # define FCNPC_ENTITY_MODE_COLANDREAS ( 1) # define FCNPC_ENTITY_CHECK_POBJECT_TARG ( 64) # define FCNPC_ENTITY_CHECK_POBJECT_ORIG ( 32) # define FCNPC_INCLUDE_VERSION The current FCNPC include version.
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January 2023
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